Spiel mit höchstens kleinen Gebrauchsspuren. Spiel wurde gereinigt und funktioniert einwandfrei.
Länge: 14cm
Breite: 12cm
Höhe: 2cm
Gewicht: 105g
AnzahlSpieler: 2
Erscheinungsjahr: 1982
Genre: JumpnRun
Herausgeber: Nintendo
Herstellergarantie: Keine
Herstellernummer: NichtZutreffend
Kompatibelmit: NichtZutreffend
Lagerort: Hauptlager
Marke: Markenlos
MitGebrauchsanleitung: Nein
Multiplayer: Nein
OnlineSpielbar: Nein
Plattform: NES
Regionalcode: PAL
Regionalcode-Detail: PALB
Spielname: N/A
Sport-Subgenre: NichtZutreffend
USK-Einstufung: USK0
Donkey Kong Jr. is a 1982 arcade-style platform video game by Nintendo. It first appeared in arcades, and, over the course of the 1980s, was later released for a variety of platforms, most notably the Nintendo Entertainment System. The game's title is written out as Donkey Kong Junior in the North American arcade version and various ports to non-Nintendo systems. Its eponymous star, Donkey Kong Jr., also called simply Junior or abbreviated as DK Jr., is trying to rescue his father Donkey Kong, who has been imprisoned. Donkey Kong's cage is guarded by Mario, in his only appearance as an antagonist in a Nintendo video game. This game is the sequel to the video game Donkey Kong, which featured Mario as the hero and Junior's father as the villain (while in this game, it's the other way around).
Like its predecessor, Donkey Kong, Jr. is an arcade-style platform game. There are a total of four stages, each with a unique theme. DK Jr. can run left and right, jump, and grab vines/chains/ropes to climb higher on the screen. He can slide down faster by holding only one vine, or climb faster by holding two. Enemies include "Snapjaws," which resemble bear traps with eyes, bird-like creatures called "Nitpickers", and "Sparks" that roam across the wiring in one of Mario's hideouts.
To pass the first three stages, DK Jr. must reach the key at the top. In the fourth stage, DK Jr. must push six keys into locks near the top of the stage to free Donkey Kong. After a brief cutscene, the player is taken back to the first stage at an increased difficulty.
DK Jr. loses a life when he touches any enemy or projectile, falls too great a distance, or falls off the bottom of the screen. Additionally, he loses a life if the timer counts down to zero. The game ends when the player loses all of his or her lives. (Quelle: Wikipedia)
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