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Wrecking Crew NES Spiel

Photo du produit de Wrecking Crew NES Spiel

État: Akzeptabel
Envoi: gratuit
Paiement: virement anticipé
Garantie: aucune/p>

CHF 49.90


Plus d'informations

Description d'article

Verkauft wird das Spiel Wrecking Crew für den Nintendo NES. Bild nicht zwingend ein Originalbild. Modul ist in jedem Fall in spielbarem Zustand. Label grundsätzlich OK, höchstens kleine Ablösungen des Labels oder minimal fehlende Teile des Labels sind toleriert. Die meisten Module sind jedoch einwandfrei.

État de l'article

Spiel mit höchstens kleinen Gebrauchsspuren. Spiel wurde gereinigt und funktioniert einwandfrei.

Dimensions et poids (sans garantie)

Longueur: 14cm
Largeur: 12cm
Hauteur: 2cm
Poids: 105g

Caractéristiques de l'article

AnzahlSpieler : 2
Erscheinungsjahr : 1987
Genre : ActionAbenteuer
Herausgeber : Nintendo
Herstellergarantie : Keine
Herstellernummer : NichtZutreffend
Kompatibelmit : NichtZutreffend
Lagerort : Hauptlager
Marke : Markenlos
MitGebrauchsanleitung : Nein
Multiplayer : Nein
OnlineSpielbar : Nein
Plattform : NES
Regionalcode : PAL
Regionalcode-Detail : PALB
Spielname : N/A
Sport-Subgenre : NichtZutreffend
USK-Einstufung : USK0

Vidéo de l'article

Description du jeu

Wrecking Crew is a 1985 action game developed and published by Nintendo. It was designed by Yoshio Sakamoto and released as a launch title for the Nintendo Entertainment System.

The player controls Mario (or Luigi in two-player mode) and attempts to destroy all of a certain set of objects with a large hammer on each of 100 levels. Mario cannot jump because of the hammer's weight. The player can select any level to start on from the title screen. Each level takes place on a playfield divided into an invisible grid, each space of which can contain one object. Objects include destructible walls, pillars, and ladders, indestructible barrels and ladders, bombs that destroy all connected destructible objects, and various enemies that Mario must avoid. Doors may also exist, which can be opened to cause enemies to move harmlessly into the background. The game also introduced a new character, a construction foreman named Spike (believed to be an early version of Wario), who chases Mario and attempts to disrupt him by knocking down objects and causing him to fall to the bottom of the playfield. The player starts the game with five lives and loses a life whenever Mario comes in contact with an enemy or fireball. The game is over when all lives are lost. The game can also be aborted at any time, and must be aborted if Mario becomes trapped in a barrel.

Because Mario lacks the ability to jump, the player must figure out the optimal order in which to destroy objects—for example, if a player destroys a ladder too soon, a wall may become unreachable and thus the player cannot finish the level. Destroying multiple objects in a row (usually with a chain of bombs) scores extra bonus points, and occasionally bonus items may appear that Mario can collect.

Wrecking Crew also features a level editor, which allows the player to design up to four levels. However, the "save" and "load" features were designed for use with the Famicom Data Recorder, a cassette tape device that was only released in Japan, thus rendering the save ability unavailable to North American players. (The game's U.S. manual includes a note stating that the load and save functions "have been programmed in for potential product developments".) When the game was released for Virtual Console in North America, the "save" and "load" features were re-enabled using system storage but the 3DS Virtual Console version can't use these features. (Quelle: Wikipedia)

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