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Tiger Heli NES Spiel CIB

Produktbild von Tiger Heli NES Spiel CIB
Produktbild von Tiger Heli NES Spiel CIB
Produktbild von Tiger Heli NES Spiel CIB
Produktbild von Tiger Heli NES Spiel CIB

Zustand: Akzeptabel
Versand: Gratis
Zahlung: Überweisung im Voraus
Garantie: Keine

CHF 44.90


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Artikelbeschreibung

Verkauft wird das Spiel Tiger Heli für den Nintendo NES. Originalbilder.

Zustand des Artikels

Grössere Gebrauchsspuren an OVP, Anleitung oder Spiel vorhanden.

Abmessungen und Gewicht (ohne Gewähr)

Länge: 19cm
Breite: 13cm
Höhe: 3cm
Gewicht: 200g

Artikelmerkmale

AnzahlSpieler: 2
Erscheinungsjahr: 1985
Genre: Shooter
Herausgeber: Nintendo
Herstellergarantie: Keine
Herstellernummer: NichtZutreffend
Kompatibelmit: NichtZutreffend
Lagerort: Schlafzimmer
Marke: Markenlos
MitGebrauchsanleitung: Ja
Multiplayer: Nein
OnlineSpielbar: Nein
Plattform: NES
Regionalcode: PAL
Regionalcode-Detail: PALB
Spielname: N/A
Sport-Subgenre: NichtZutreffend
USK-Einstufung: USK0

Artikelvideo

Spielbeschreibung

Tiger-Heli is a 1985 scrolling shooter developed by Toaplan and published by Taito for the arcades. It is a predecessor to Twin Cobra. The player controls the helicopter "Tiger-Heli" in a fight against various enemies.

The game is a vertical scrolling shooter where the player controls a helicopter taking on hordes of enemies which include tanks, battleships, and artillery. It is interesting to note that, besides some airplanes taking off, there are no flying enemies in the entire game. The player's main weapon is an unlimited supply of missiles which travel a max distance of half the screen's height. The player also has two bombs which destroy all objects within a large circular radius. These bombs can be blown off by enemy bullets. The player is killed after only one hit, and is re-spawned to a point approximately one whole vertical screen-length later, thus progressing the player past the obstacle that had killed him, albeit at a high cost. The player is given three lives initially and bonus lives are awarded at 20000 points and every 80000 points thereafter. Flashing crosses scattered throughout each level award players power-ups depending on which color the cross is. A red cross will gives the player one side-firing mini-heli which shoots perpendicular to the player's helicopter. A white cross yields a forward firing mini-heli. It is possible to have a mix and match of side-helis, totaling no more than two. The green cross will award the player with an additional bomb, if the player currently has less than two. Grabbing power-ups when not necessary yields 5000 points.

There are a total of four stages, all of which start and end with a helipad. After completion of the last stage, the game will restart in a more difficult mode starting on stage 2. Most of the game's areas contain unnecessary objects to destroy for bonus points, such as oil drums and houses. This was uncharacteristic for shoot 'em ups at the time. (Quelle: Wikipedia)

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