OVP mit höchstens minimalen Gebrauchsspuren, Anleitung mit höchstens minimalen Gebrauchsspuren, Spiel mit höchstens minimalen Gebrauchsspuren. Spiel wurde gereinigt und funktioniert einwandfrei.
Solar Jetman: Hunt for the Golden Warpship is a multi-directional shooter video game developed by Zippo Games and Rare and published by Tradewest. It was released in North America on 14 October 1990 and in Europe on 26 September 1991 for the Nintendo Entertainment System. The game is the third instalment of the Jetman series and was later re-released by Nintendo for their NES-based PlayChoice-10 arcade system in the United States in 1990.
In the game, series protagonist Jetman must manoeuvre his small craft through caverns of various planets whilst searching for pieces of the Golden Warpship. The game is presented in a horizontal side-view environment and has ranging gravitational pulls for each planet, which subjects Jetman's craft to various forms of inertia. Similar to its predecessors, Jetman must keep his craft topped up with fuel in order to progress through levels.
The game was developed mostly by Mancunian developer Zippo Games under the name of Iota before being ordered to change the game into a Jetman title by Rare. Ports of the game for the ZX Spectrum, Commodore 64 and Atari ST were completed but not released due to poor sales of the NES version. The game received mostly positive reviews upon release, with critics praising the game's presentation and graphics, however criticism was directed at the game's difficulty. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.
The game is a multi-directional shooter that is presented in a horizontal side-view, in similar vein to earlier instalments of the Jetman series. The game is set after the events of Lunar Jetman and involves series protagonist Jetman on his quest to gather all pieces of the Golden Warpship, a mythical starship that allows interstellar travel. The player controls Jetman's pod in either a clockwise or anti-clockwise direction. The pod is subject to inertia but not drag physics depending on the level of gravity of the set planet. The constant pull of gravity changes every level, which makes stable flight challenging and manoeuvring the pod more difficult as the levels progress.
Solar Jetman has twelve planets and one hidden planet, each with its own gravity and system of enemy-infested caverns. The goal is to navigate these caverns with small jetpods launched from an immobile mothership, on each planet bringing back a piece of the Golden Warpship and enough fuel to journey to the next one. Items are collected with a tow cable that makes flight more difficult due to the drag of the item, and are released over the mothership or deposited in small wormholes deeper in the caverns. Points are earned by retrieving valuables and destroying enemies, and can be spent after every other stage to buy power-ups for Jetman's pod. If a pod is destroyed, Jetman will eject out of the pod and walk around in an agile but vulnerable spacesuit. The player may be able to return to the mothership in order to collect a new pod. If the player dies outside of their pod, a life will be lost. (Quelle: Wikipedia)
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